ICT, Business & Computer Science

In all three of our subject areas, Computer Science, ICT and Business Enterprise, we are committed to providing pupils of all abilities with the opportunity to develop their knowledge and skills in all of our subjects. Through designing, creating and analysing it is hoped that their confidence and self-esteem will be enhanced. Pupils will be encouraged to experiment and explore a range of ideas and produce outcomes which demonstrate skill and application of techniques and concepts. 


DEEP Curriculum Overview

Pupils will study a variety of topics to develop their understanding, knowledge and skills in Computer Science, ICT and Business Enterprise in line with our DEEP curriculum. 


Topics / Areas of Study

Year 7 Computer Science

  • Hardware and software components
  • Creating algorithms
  • HTML programming and use of block coding software such as Scratch.  
  • Creating an APP and developing graphics. 
  • Spreadsheets

Year 8 Computer Science

  • Hardware components used in a computing device
  • Binary coding
  • Planning for and creating digital animations, sounds and/or music
  • Introduction to Python (a text-based programming language)
  • Data handling using databases and spreadsheets

Year 9 Digital IT and Business Enterprise

In year 9, pupils examine all components to enhance and develop their knowledge and skills in Digital Information Technology and Business Enterprise in order to lay the foundations required for future learning.

Years 10 & 11 Digital Information Technology

  • Development of key skills in digital information technology, such as project planning, designing and creating user interfaces, creating dashboards to present and interpret data.
  • Processes that underpin effective ways of working, such as project planning, the iterative design process, cybersecurity, virtual teams, legal and ethical codes of conduct.
  • Knowledge that underpins effective use of skills, processes and attitudes in the sector, such as how different user interfaces meet user needs, how organisations collect and use data to make decisions, virtual workplaces, cybersecurity and legal and ethical issues.

Component 1: Exploring User Interface Design Principles

Component 2: Collecting, Presenting and Interpreting Data

Component 3: Effective Digital Working Practises 

Years 10 & 11 Business Enterprise

  • Development of key skills that prove aptitude in planning an enterprise activity, including market research, planning, carrying out financial transactions, communication and problem-solving.
  • Knowledge that underpins effective use of skills, such as the features and characteristics of enterprises and entrepreneurs, and the internal and external factors that can affect the performance of an enterprise.
  • Attitudes and ways of working that are considered most important for enterprise, including monitoring and reflecting on the performance of an enterprise idea and own use of skills.

Component 1: Exploring Enterprise

Component 2: Planning for and Pitching an Enterprising Activity

Component 3: Promotion and Finance for Enterprise